Welcome!
I am a Game Design student at PlaygroundSquad in a small-ish town called Falun.
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I primarily specialize in Level Design and absolutely love taking the layouts and ideas in my head and putting them on paper (or into a game engine).
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What I enjoy the most with Level Design is crafting levels that reward exploration as well as complement the games' mechanics. It is a continously evolving craft, which is part of what what makes it so much fun.
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Narrative Design is another area that I like exploring; creating story beats in various creative and meaningful ways is something that brings me heaps of joy.
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In my spare time I work on my own game projects where the focus lies in Level- and Narrative Design and the games I usually play tend to have a large focus in these areas too. Most recently, I finished playing Control and was inspired by both the sense of exploration as well as how effectively the lighting sets the mood from moment to moment.
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Outside of gaming, I'm reading a lot of books (currently a collection of haikus), practice my doodle skills in Photoshop and jogging while listening to a hiphop-saturated playlist.