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Time After Time
- Filip Zachrisson Hansen

- 11 dec. 2019
- 1 min läsning
Yee haw!
My levels have finally been shared with the rest of my group and the entire day has mostly consisted of tweaking values to make the player experience as pleasant as possible. There as also been frequent discussions between my co-designer and me regarding how these final two weeks will be spent.
Then there was more playtesting. Again and again and again. And I relish it.


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